This is a compilation of move lists for Terry Bogard.
Fatal Fury[]
- Supers
- Power Wave - ↓,→,Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Burn Knuckle - ↓,←,Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Rising Tackle - charge ↓,↑+Punch
Anti-air move, Terry spins upwards.
- Crack Shoot ↓,←,Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
Fatal Fury 2[]
- Supers
- Rising Tackle - charge ↓,↑,Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓,→,Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓,←,Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓,←,Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Desperation Move
- Power Geyser -↓,←,→,Strong Punch
Terry punches the ground, creating a big geyser of energy.
Fatal Fury Special[]
- Supers
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓↙←↖ + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Desperation Move
- Power Geyser - ↓↙←↙→ + Weak Kick+Strong Punch
Terry punches the ground, creating a big geyser of energy.
The King of Fighters '94[]
- Supers
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓↙←↖ + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Desperation Move
- Power Geyser - ↓↙←↙↓↘→ + BC
Terry punches the ground, creating a big geyser of energy.
Fatal Fury 3[]
- Power Wave -
Terry makes a ground energy projectile.
- Power Dunk -
Terry does straight uppercut and knocks his opponent down with a flaming punch.
- Burning Knuckle -
Terry dashes and punches his opponent with big maneuver fire punch.
- Rising Tackle -
Terry jumps in the air while doing a upside down spin kick.
- Crack Shoot -
Terry does a front flip with one leg extended and kicks his opponent after the flip is done.
- Power Geyser -
Terry creates a huge geyser of energy.
The King of Fighters '95[]
- Supers
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓↙←↖ + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Desperation Move
- Power Geyser - ↓↙←↙↓↘→ + BC
Terry punches the ground, creating a big geyser of energy.
Real Bout Fatal Fury[]
The King of Fighters '96[]
- Supers
- Rising Tackle - →↓↘ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his knee, then in mid air hits his opponent with an energy-charged punch.
- Desperation Move
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
Real Bout Fatal Fury Special[]
The King of Fighters '97[]
- Supers
- Rising Tackle - →↓↘ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Power Charge - ←↙↓↘→ + Kick
Terry charges towards his opponent and hits him with a shoulder block.
- Desperation Moves
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
- Overheat Geyser - ↓↘→, ↓↘→ + Kick
An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.
Real Bout Fatal Fury 2[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Fire Kick - ←↙↓↘→ + Kick
Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.
- Desperation Move
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
The King of Fighters '98[]
Normal version[]
- Rising Tackle - →↓↘ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Power Charge - ←↙↓↘→ + Kick
Terry charges towards his opponent and hits him with a shoulder block.
- Desperation Moves
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
- Overheat Geyser - ↓↘→, ↓↘→ + Kick
An auto-combo composed of a power charge, a jumping uppercut and a power geyser.
Real Bout Fatal Fury Version[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Fire Kick - ←↙↓↘→ + Kick
Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.
- Desperation Move
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
Fatal Fury: Wild Ambition[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Power Charge - ←, ↘ + Punch
Terry charges towards his opponent and hits him with a shoulder block.
- Super Power Attack
- Power Geyser - ↓↙←, ↙, → + BC
Terry punches the ground, creating a big geyser of energy.
- Overdrive Power Attacks
- Triple Geyser - ↓↙←, ↙, → + C
Terry punches the ground and creates a chain of three big geysers of energy.
- Heat Up Geyser - →, ←↙↓↘→ + C
Terry punches his opponent with a low punch and sends them flying with an uppercut. While they are in the air, Terry hits them with a larger version of Power Geyser.
Fatal Fury: First Contact[]
The King of Fighters '99[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Weak Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Round Wave - ↓↘→ + Strong Punch
Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Charge - ←↙↓↘→ + Kick
Terry charges towards his opponent and hits him with a shoulder block.
- Power Dunk - →↓↘ + Kick, during Power Charge
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Power Drive - →↓↘ + Punch
Terry moves forward, spins before landing a slower and shorter version of Burn Knuckle.
- Power Shoot - →↓↘ Kick
Tery moves forward, spins and performs a front kick.
- Desperation Moves
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
- Overheat Geyser - ↓↘→, ↓↘→ + Kick
An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.
Garou: Mark of the Wolves[]
- Top Attack
- Max Dunk - Press C + D when life is in the Top Zone
Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk.
- Supers
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent. Has a slightly longer start up time than before.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Power Charge - →→ + Punch (can repeat up to three times)
Terry charges towards his opponent with his fists for a three-hit combo. The first two hits are low-blow punches while the last hit finishes with a shoulder charge.
- Desperation Moves
- Power Geyser - ↓↘→, ↓↘→ + Punch
Terry punches the ground, creating a big geyser of energy. The Super Power Version is the single geyser while he launches a triple geyser in the Potential Power version.
- Buster Wolf - ↓↘→, ↓↘→ + Kick
Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Both versions look the same but the Potential Power version will land 4 hits on the final burst of energy.
SNK vs. Capcom: Match of the Millenium[]
Capcom vs. SNK[]
The King of Fighters 2000[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Round Wave - ↓↘→ + Strong Punch
Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Power Charge - ←↙↓↘→ + Kick
Terry charges towards his opponent and hits him with a shoulder block.
- Desperation Moves
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.
- Overheat Geyser - ↓↘→, ↓↘→ + Kick
An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.
The King of Fighters 2001[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Round Wave - ↓↘→ + Strong Punch
Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Power Charge - ←↙↓↘→ + Kick
Terry charges towards his opponent and hits him with a shoulder block.
- Desperation Moves
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.
- Overheat Geyser - ↓↘→, ↓↘→ + Kick
An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.
The King of Fighters EX[]
The King of Fighters 2002[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Round Wave - ↓↘→ + Strong Punch
Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Power Charge - ←↙↓↘→ + Kick
Terry charges towards his opponent and hits him with a shoulder block.
- Desperation Moves
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.
- Overheat Geyser - ↓↘→, ↓↘→ + Kick
An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.
- Hidden Super Desperation Move
- Rising Force - ↓↘→, ↓↘→ + AC
A move Rock Howard learned off Terry. Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.
The King of Fighters EX2[]
SNK vs. Capcom: SVC Chaos[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Round Wave - ↓↘→ + Strong Punch
Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Desperation Moves
- Overheat Geyser - ↓↘→, ↓↘→ + Kick
An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.
- Buster Wolf - ↓↘→, ↓↘→ + Punch
Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
- Twin Geyser - During Power Geyser, ↓↘→ + Punch
- Terry punches the ground a second time, creating a big geyser of energy.
- Triple Geyser - During Twin Geyser, ↓↘→ + Punch
- Terry punches the ground a final time, creating a big geyser of energy.
- Exceed Super
- Rising Beat - ↓↙←, → + BC
- Rising Beat Finisher - A, A, B, B, C, C, D, D, ↓↙← + CD
A move similar to Geese Howard's Deadly Rave, Terry charges towards his opponent. If the charge connects and the player correctly inputs the Finisher command, Terry will pummel them with a long chain of attacks and finishes the sequence with a Buster Wolf.
The King of Fighters 2003[]
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Power Dunk - →↓↘ + Kick
Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
- Break - AB, during the first hit of Power Dunk
A cancellation of the Power Dunk. Terry will not jump.
- Power Charge - ←↙↓↘→ + Kick
Terry charges towards his opponent and hits him with a shoulder block.
- Followup - → + Kick (2 times after Power Charge)
Terry will hit two punches after power charge.
- Desperation Moves
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.
- Buster Wolf - ↓↘→, ↓↘→ + Kick
Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.
- Leader Desperation Move
- Power Stream - ↓↙←, ←↙↓↘→ + AC
Terry leaps into the air and, while surrounded by a dome of energy, smashes the ground with both of his fists. A beam of energy materializes around him afterwards.
The King of Fighters Neowave[]
KOF: Maximum Impact[]
The King of Fighters XI[]
- Throw
- Buster Throw - ← or → + C or D
- Command Moves
- Rising Upper - ↘ + C
- Combination Blow - While standing close press C then E
- Special Moves
- Power Wave - ↓↘→ + A or C
Terry smashes his fist to the ground creating a wave of energy that collides with his opponents.
- Burn Knuckle - ↓↙← + A or C
Terry leaps forward with his arm extended with a glow of blue energy surrounding his fist.
- Power Dunk - ↓↘→ + B or D
With a leaping shoulder tackle, Terry knocks his opponent off their feet to deliver a deadly energy packed punch which slams his opponents to the ground hard.
- Breaking - (Only during a weak Power Dunk) A + B
A cancellation move wich allows Terry to quickly interrupt his Power Dunk combo to allow other secondary maneuvers.
- Crack Shoot - ↓↙← + B or D
Terry performs a falling spin heel kick that he uses to inflict damage to the enemy.
- Power Charge - ←↙↓↘→ + B or D
A three hit combo in which Terry performs an elbow lunge, a quick spin punch, and a powerful finishing body tackle.
- Desperation Moves
- Power Geyser - ↓↙←↙→ + A or C
- Buster Wolf - ↓↘→ (x2) + B or D
- Leader Desperation Move
- Power Stream - ↓↙←↙↓↘→ + E
Neo Geo Battle Coliseum[]
KOF: Maximum Impact 2[]
KOF: Maximum Impact Regulation A[]
The King of Fighters '98: Ultimate Match[]
The King of Fighters 2002: Unlimited Match[]
The King of Fighters XII[]
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Desperation Move
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
The King of Fighters XIII[]
- Power Wave - ↓↘→ + Punch
Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
- Burn Knuckle - ↓↙← + Punch
Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
- Crack Shoot - ↓↙← + Kick
Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
- Rising Tackle - charge ↓, ↑ + Punch
Anti-air move, Terry spins upwards.
- Desperation Move
- Power Geyser - ↓↙←, ↙, → + Punch
Terry punches the ground, creating a big geyser of energy.
- Buster Wolf - ↓↘→, ↓↘→ + Kick
Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Both versions look the same but the Potential Power version will land 4 hits on the final burst of energy.
- Neo MAX
- Trinity Geyser - ↓↘→, ↓↘→ + AC
Terry punches the ground with both hands, creating three big energy geysers in a row.